| Ari ( @ 2008-01-27 21:10:00 |
| Current mood: |
A matter of opinion
I already posted this on ENWorld, but I thought I'd do so again here. This all about D&D 4E. If you're not a gamer, feel free to skip. :-)
I've finally been told that it's okay to talk about my opinions in a little more detail.
As most of you already know, I've been both playtesting and working on 4E material. I can't say what, of course. But it does mean that I've had the rules for months now, and have been playing in an ongoing 4E campaign with a group of NDAed playtesters.
What I am about to offer are my true feelings. Anyone who feels like dismissing what I have to say because of any assumed bias is cordially invited to stop reading now.
When I first heard about 4E, I knew I'd have to learn the rules so I could keep working. But I was fully prepared to do so only for professional reasons, and keep playing 3.5 in my own campaigns.
That has, thankfully, turned out to be utterly unnecessary. I am absolutely in love with the 4E system, to the point where I'm not sure I would even be willing to play 3.5 again. Seriously; I like the system that much more.
The mechanics are more intuitive, the characters more mechanically interesting and--here's the big one--I haven't found D&D combat this exciting in years. I'm having a blast with this campaign.
Are there a few things I'd like to see done differently? I think that goes without saying. There's no such thing as a perfect system for anyone. But on a scale of 1 to 10, measuring to what extent I like and agree with all the changes, 4E easily rates an 8.5 to 9.
I'm sold--not just as a writer, but as a fan of the game who's been playing since 1983.